Conj Nightmare + auspicious
I was looking at these two spells and thinking of a way in which they might be incorporated into a build for the purposes of energy management.
It looked promising but I think the problem lies in the residual layover time for auspicious to become usable again.
Just curious if any of you buildmeisters see anything that can be done with this.
Illusion spell:
Conjure Nightmare
Description: For 2-12 seconds, target foe suffers from -8 health degeneration .
Energy Cost: 25
Activation Time: 1 Second.
Recharge Time: 5 Seconds.
Inspiration spell:
Auspicious incantation
Description: For 20 seconds, the next spell you use is disabled for an additional 30 seconds, and you gain Energy equal to 110-182% of that spell's energy cost. The recharge for Auspiciuos Incantation is reset, and it has an additional recharge time equal to that spell's energy cost.
Energy Cost: 5
Activation Time: 1 Second.
Recharge Time: 25 Seconds.
Basically it looks like two slots to generate an extra 48 energy every 50 seconds. Keep in mind there are no elites used yet.
Maybe you could make a gimped ranger mesmer and use the oath shot elite to get stuff rolling every 20 secs.
Last edited by Brother Foon Sped; Jun 01, 2006 at 07:17 PM // 19:17..
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